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Required dependency

Mysticky Bridge

One shared integration layer for frameworks, providers, and the premium Mysticky interface.

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01

What it controls

The bridge owns shared framework and provider detection so product resources stay focused on gameplay.

  • Framework/player access and callbacks
  • Inventory and SQL adapters
  • Target interactions and Mysticky TextUI
  • Notifications, progress, skill checks, dialogs, and shared NUI
  • Dispatch, banking, vehicle keys, fuel, multijob, and garage selection
03

Interaction modes

Every product owns its UseTarget and fallback interaction setting.

  • When target is enabled, the bridge uses the selected supported target provider.
  • When target is disabled, a product can use the built-in Mysticky TextUI or native 3D text where documented.
  • Changing one product’s interaction mode does not change other Mysticky resources.
04

Startup validation

The bridge validates providers when a consumer starts and prints the resolved integration summary.

  • A missing or stopped bridge prevents dependent products from starting.
  • Stopped providers invalidate immediately.
  • New higher-priority providers are detected after the configured provider cache window.
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Include screenshots, your framework, provider names, and the relevant server-console error.

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